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Innovation
All the Time
That's the
daily order of business in the creative professions. Here's how
to apply their practices to your own company
9/19/2006
By
Chris Conley

When was the last time you felt engaged with
your work and your colleagueslike you were really making something
new happen? I'm not talking about sending a PowerPoint deck around
for feedback or soliciting ideas from everyone on an important initiative.
I'm talking about really working on something together, giving shape
to an idea, and spending time actually building it. It doesn't happen
that often, and when it does, it usually happens "off the radar."
Our current work-a-day world can be summed up in an easy to remember
acronym: EEEMP.
Say it, "EEEMP!" Sounds a bit odd,
doesn't it? It stands for "E-mail, E-mail, E-mail, Meetings
& Presentations." It's odd that we allow ourselves to be
enslaved to this way of working. The good news is that there's an
alternative that's far more productive and rewarding.
Organizations in the so-called creative industries,
such as fashion and entertainment, are the leaders in this way of
working. At businesses such as Nike (NKE ), Electronic Arts (EA
), and my personal favorite, Pixar, innovation is a natural and
everyday by-product of the way that people work through making and
shaping ideas. Designers, artists, and engineers are constantly
making and refining possible solutions through sketches, prototypes,
and simulations.
ANTI-INTELLECTUAL
BIAS. Businesses in more "serious" industries,
in contrast, pour significant resources into the study and analysis
of innovation opportunities. Research reports, e-mails, and meetings
to discuss opportunities take precedence over the creation of new,
innovative content. Working on the actual ideamaking sketches
or prototypesis seen as having already committed to a final
direction.
Perhaps worse is the common practice of outsourcing
any and all creative work because it's thought to be merely a production
step. When companies do this, they forfeit the important dimensions
of authorship and innovation that occur when people explore the
concept tangibly and not just analytically. Without the chance to
explore and evaluate the preliminary embodiment of ideas, the organization
will struggle to identify good ideas to pursueand fail to
shape those ideas once they commit to them.
Yet long-standing, deeply held beliefs keep
people working in their cubes, running to meetings, and otherwise
zipping around while achieving little real progress. Our educational
system has failed to balance the value of the intellectual with
the tangible. "Thinking strategically" is automatically
seen as more valuable than the shaping of an actual product.
GAINING INSIGHT.
I'm not arguing that designers should run the company, but I am
suggesting that strategy making, market research, and product management
teams use graphic and product design to explore and communicate
concepts during the normal course of their work. Attempts to convey
strategy become far more powerful when you can show what the company
would be doing, making, and communicating if the strategy were successfully
implemented. This doesn't require extensive production design of
the actual environments, branding campaigns, and products. Instead,
you can rely on models, simulations, and visualizations. It's fun,
exciting, and more informative than a deck.
The reasons why it pays to get better at innovation
are clear. Successful new products and services drive a disproportionate
share of growth. Witness everything from Motorola's (MOT ) RAZR
to Whole Foods (WFMI ) grocery stores to eBay's (EBAY ) online community
auctions to each and every one of Pixar's animated features.
Together, this handful of new products and
services is worth tens of billions of dollars in market value. The
surprising thing is how little insight companies have about the
simple reasons these innovations were so successful. They also fail
to realize how these innovations were shaped by the companies over
time. Without this insight, organizations continue to try and analyze
their way to success.
FIVE WAYS. To
become orders of magnitude better at bringing successful new products
and services to market, businesses have to start working more like
Pixar and less like McKinsey. Here are five ways to get started:
1. Take a Fresh Look.
Figure out what the unique character of your new product or service
could be by really experiencing the market and seeing it with new
eyes. Even though they all "knew" how fish swim and had
seen it throughout their lives, Pixar creatives intently observed
the movement of fish, the behavior of marine animals, and details
of underwater terrains while planning Finding Nemo.
This inspection of everyday aquatic life was
necessary to capture the essence of Nemo's story and to bring it
to life. Likewise, if you think you know what the market wants based
on multiple-choice surveys and feedback from salespeople, you're
missing a feel for the street that can feed a new, innovative perspective
on it.
2. Cast a New Role.
Establish a creative director role in addition to a project manager.
Filmmaking always pairs a director with a producerand each
has a strong role to play. The director is responsible for the emotive
quality of the film, the producer for the timetable, budget, and
resources.
A creative director is great at assessing
whether the work the organization is doing is remarkable and of
high quality. Jeff Hawkins, who invented and shaped the first Palm
(PALM ) Pilot is a creative director. The director and producer
constantly debate and negotiate what's desirable with what's feasible.
Most organizations make no distinction between these roles, and
as a result deliver banal quality on time, or never finish because
the ideal couldn't be achieved.
3. Dive Into the Talent Pool.
Use the full range of talent in your organization. Companies are
notorious for turning great people into office drones and harried
executives. Pixar relies on more than 15 different kinds of artists
and technical professionals to achieve success. Even though their
process is iterative and organic, there's a strong organizational
design, and everyone on the team contributes creatively to the project
from their own expertise.
In your efforts aimed at innovation, involve
people from each of your operational areas and get them engaged
in the challenges of the problem. More heads (and hands) are better
than one.
4. Go Lo-Fi.
Pixar doesn't work a day without drawing, modeling, sculpting, coding,
or making other representations of the scenes in the film. Storylines,
characters, and environments are all created in simple ways so they
can be experienced and better evaluated in terms of whether they
deliver value and build on the quality of the film.
The same can be done in our own organizations
without resorting to full engineering or production prototypes.
Use foam core and a color printer to simulate a new medical device.
Get one of your young Flash whizzes to mock up an idea for an easy-to-use
interface. Hack an existing product into something new. Rent a warehouse
and build a new show floor from 2x4's, IKEA lights, and fabric.
5. Talk the Talk.
Foster a culture of productive give and take. If we've lost anything
in modern business, it's the ability to engage in a productive critique
of work as it's being shaped. People are so concerned about looking
smart or being right that we've lost an ability to explore possibilities
together.
For any given film production, "dailies"
subject the prior day's creative work to intense review and criticism.
It isn't a review to see whether the artists were right or wrong
but a critique to see what can be done to make a scene even better.
Imagine the quality of your product or service being shaped on a
daily or weekly basis throughout its conception and development
cycle. This kind of critique pushes everyone beyond their current
talents to innovative achievements. It isn't a cakewalk, but it
delivers unquestionable value in the end.
If you're pursuing initiatives aimed at innovation
in your own company, you can't afford to ignore these principles
and behaviors. Implementing them won't be easy and will require
changes in attitude up and down the organization. But these ways
of working are a whole lot more rewarding and productive for the
company than the alternativeEEEMP!
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